

The biggest issue is that while this feels like a solid foundation, Farming Simulator 14 never really aspires to be much more than this. Certainly it is not as creative as a 4X space strategy game or as exciting as a fire person flight simulator, but the basics are in place and people buying a title called Farming Simulator should have a pretty good idea of what they are getting. In theory, this is a great foundation for a simulation game. The greater the variety you have to take to market, the more money you will have for unlocking new equipment, hiring help and thereby expanding the field of play.


The overall flow of the game is to develop crops that you can sell or use to improve your livestock (which in turn also provides a crop, such as milk from cows). There are plenty of solid aspects to Farming Simulator 14, such as the detailed machine visuals and sound, simplified controls, large expanses of lands that you can perform a good variety of jobs on and some streamlined options like hiring workers for a small fee to do the more menial work you may not want to do any longer. Those kinds of things help to offset the hours of hot, hard work in my memory, but unfortunately Farming Simulator 14 fails to provide those bits of extra that make the game more of a memorable experience and less of a chore. There was fun to be had on the farm, whether it was spending time with the animals, chewing on whole spearmint leaves while playing or simply enjoying a meal that was truly home cooked and prepared, I have a lot of fond memories of time spent on that farm. Whether you are baling hay, feeding sheep or riding a combine until your back hurts, there should be no mistake that a lot of effort goes into running a successful farm, something my grandfather did most of my life growing up.
